Speedrunners Save File [new] Link

207140 is the official Steam Application ID (AppID) for SpeedRunners.

: The speedrunning community often shares save files, especially for games where they are used to start or checkpoint runs. Websites like Speedrun.com host speedrunning resources, including save files, for a wide range of games.

This public link is valid for 7 days and shares a thread, including any personal information you added. This link or copies made by others cannot be deleted. If you share with third parties, their policies apply. Can’t copy the link right now. Try again later.

Falling from a lethal height and save-quitting right before hitting the ground resets the player's downward velocity vector, allowing them to survive an otherwise fatal drop. speedrunners save file

Save files are the hidden engines of modern speedrunning. While casual players view a save file merely as a way to record their story progress, speedrunners treat them as high-precision development tools, glitches waiting to be broken, and essential environments for thousands of hours of practice. From bypassing dozens of hours of RPG grinding to triggering game-breaking memory corruption, the manipulation of save data has evolved into a foundational science within the competitive gaming community.

The speedrunner's save file is a small digital record of progress, but it represents a world of dedicated mastery, collaborative strategy, and absolute honesty. It's a testament to the skill and community spirit that makes speedrunning such a unique corner of the gaming world. Whether you're a casual player curious about the scene or an aspiring runner yourself, understanding the role of the save file offers a fascinating glimpse into the heart of the speedrunning community.

In retro speedrunning (such as NES, SNES, and Nintendo 64 titles), runners utilize emulators or specialized hardware flash carts to access . Unlike standard in-game saves, a save state captures the exact state of the console's RAM at a specific millisecond. 207140 is the official Steam Application ID (AppID)

The act of saving and immediately quitting—often called "Save-Quitting" or "S+Q"—is a core mechanic in modern and retro speedruns alike.

In the modern era, organizations like Speedrun.com have strict guidelines. If a category requires a specific starting state, the "Seed" or save file is often publicly available. Every runner uses the exact same file. This levels the playing field, turning the game into a pure test of execution rather than a test of who found the best glitched file.

Using save files created during a run is generally legal and often part of the route. This public link is valid for 7 days

This guide explores the multifaceted world of speedrun saves, from their use in practice to their controversial roles in "segmented runs," Tool-Assisted Speedruns (TAS), and the critical rules that govern competitive play.

Mastering the Game: How Speedrunners Use Save Files to Break Records

Some specialized categories allow specific, pre-made save files to bypass unskippable, hour-long tutorials, allowing the competitive aspect of the run to start immediately where the action begins. The Engineering Behind the Run

Emulators often have a built-in "Save State" feature. While incredible for practicing specific glitches (such as in The Legend of Zelda: Breath of the Wild mods), most official leaderboards do not allow the use of emulator save states in live runs, as they bypass the game's natural loading mechanics.