: Copy the updated shader and texture files into your respective ReShade folders.
For more information on the latest developments in RTGI, follow official developer channels on Patreon or Discord. Frequently Asked Questions (FAQ)
: Remove any older versions of qquint.fx and qquint_rtgi.fx from your game's reshade-shaders/Shaders directory. rtgi 01702 release fixed
The micro-stuttering issue has been resolved by rewriting the spatial-temporal filtering algorithm. Version 0.17.0.2 introduces a frame-pacing lock. If a frame drops or a camera pans too fast, the shader intelligently drops historical lighting frames instead of freezing the engine to catch up. Adaptive Halo and Edge-Bleeding Suppression
Click outside the box to let ReShade automatically reload the shaders. : Copy the updated shader and texture files
RTGI 01702 is a specific iteration of a technology developed by a leading company in the field. While the exact details of the technology may be complex, the basic idea behind RTGI 01702 is to provide a faster, more efficient, and more reliable solution for a specific set of applications. The technology has been designed to address the needs of various industries, including but not limited to, gaming, graphics rendering, and simulation.
: RTGI (Ray Traced Global Illumination) is a post-processing effect that uses path tracing The micro-stuttering issue has been resolved by rewriting
Previous versions sometimes caused "too much" color to bleed from one surface to another. The 0.17.02 update introduced fixes to how color information is stored and accumulated, resulting in more physically plausible color bleeding.
If the depth side is completely black, solid grey, or white, ReShade cannot read your game's geometry. Proceed to step 2. 2. Edit Global Preprocessor Definitions
Understanding the RTGI 0.17.0.2 Release: Major Graphics Fixes and Configuration Guide
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