Rome Total War Alexander Unit Id List High Quality Repack <Secure | 2026>
These are the core units you will likely be spawning if you are playing as Alexander. Hypaspists hypaspists Companion Cavalry companion cavalry Phalangists phalangists Agrianian Javelinmen agrianian javelinmen Thessalian Cavalry thessalian cavalry Royal Squadron royal squadron Javelin Skirmishers javelin skirmishers Cretan Archers cretan archers Persian & Eastern Unit IDs
| Unit Display Name | Internal Unit ID | | :--- | :--- | | Indian War Elephants | indian_armoured_elephant | | Indian Longbowmen | indian_longbow_alex | | Indian Axemen | indian_axeman_hq | | Indian Light Chariots | indian_chariot_archer |
Look for repacks that explicitly include the 1.0 or 1.9 patch for the expansion, which corrected early unit-balancing issues. rome total war alexander unit id list high quality repack
Repacks strip away excess language data to save space. Ensure your alexander/data/text/export_units.txt file is present. This file links the internal unit IDs listed above to the visual text you see on your screen. If a console command fails but the spelling is perfect, your repack may have minor data corruption; re-running the repack installer's quick file verification tool usually resolves this. Case Sensitivity and Formatting
If a unit ID is not working or you are using a specific "repack" mod, you can find the definitive list yourself in the game files: Rome Classic Mercenary Guide (Alexander) - Steam Community Oct 10, 2566 BE — These are the core units you will likely
The is your key to unlocking the full potential of the best Alexander modding base available. Whether you are balance-patching the Persian Immortals, spawning historical armies, or creating a new faction, these IDs are verified to work with the modern, crash-free repack versions.
// India indian_armoured_elephant indian_longbow_alex indian_axeman_hq Ensure your alexander/data/text/export_units
If you can't find a specific unit ID, you can for the unit's display name (as it appears in the export_units.txt file). The type line above or below the search result will give you the correct internal ID.
The type line at the beginning of each unit entry is the ID you need for the console command. Why Use Unit IDs?
This reference covers the subject “Rome: Total War — Alexander unit ID list — high-quality repack” by explaining the game context, how unit IDs are used (for console commands, modding, and saves), where to find authoritative lists, how to apply unit IDs (cheats, scripting, save editing), and how to handle or create a high-quality repack of unit data or mods while staying within legal and ethical boundaries.
In the Alexander campaign, scripting is king. If you want to spawn a rebel army using the IDs above, your script in campaign/alexander/campaign_script.txt should look like this:
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