DTF Pro™ has developed a series of software packages to enhance your IColor printing experience. The DTF Pro™ TransferRIP and ProRIP and ProRIP Essentials packages make it simple to produce spot color overprint and underprint in one pass. The Absolute White RIP helps you use an Absolute White Toner Cartridge in a converted CMYK printer, and create 2 pass prints with color and white. The DTF Pro™ SmartCUT suite allows your A4/Letter sized printer to produce tabloid or larger sized transfers! Use one or more with the DTF Pro™ 500, 600 and 800 series of transfer printers.
Use the DTF Pro™ ProRIP software to print white as an underprint or overprint in one pass.
This professional version is designed for higher volume printing with an all new interface. Design files can be printed directly from your favorite graphics program, as well as imported directly into DTF Pro™ ProRIP. rpg maker mv save editor exclusive
The DTF Pro™ ProRIP software allows the user to control the spot white channel feature. Three cartridge configurations are available: Spot color overprinting, where white is needed as a top color for textiles; Spot color underprinting for printing on dark or transparent media where white is needed as a background color and standard CMYK printing where a spot color is not needed. No need to create additional graphics with different color configurations – the software does it all – and in one pass! Enhance the brilliance of any graphic with white behind color! An RPG Maker MV Save Editor is a
Compatible with Microsoft Windows® 8 / 10 / 11 (x32 & x64) only. Step 1: Find the Save Directory Many community-developed
A simplified version of ProRIP which includes all of the most commonly used features of ProRIP with an easy to use interface. This Essentials version simplifies the printing process and allows the user to print efficiently and quickly without any training. All of the important and frequently used aspects of the software are included in this version, while all of the ‘never used’ or confusing aspects of the software are left out.
Comes standard with the IColor®540 and 560 models and is compatible with the IColor 550 as well.
Does not work with IColor 500, 600, 650 or 800 (yet).
Improvements over the ‘Standard’ ProRIP:
An RPG Maker MV Save Editor is a specialized software that allows users to view, edit, and modify the save files of games created with RPG Maker MV. This tool provides an unprecedented level of access to the game's data, enabling developers to tweak and fine-tune their creations, and players to experiment with new possibilities.
Before you can use an editor, you need to know where the game hides your progress. Step 1: Find the Save Directory
Many community-developed web tools act as an to browsers. They are popular because they do not require installation and work on PC, Mac, and sometimes Android. They are designed to parse the JSON structure directly. 2. rpgsave Parsing Scripts
Only modify save files that were created while your character was standing still on a map. Editing a save file created during an active event or cutscene can break the event pathing permanently.
This guide uses the RPGSave Editor as an example, but the principles apply to most tools.
Some games restrict certain characters to specific chapters. Advanced save editors allow you to alter the _actors array. You can manually force a late-game boss, a guest character, or a dead companion back into your active party line-up permanently. Troubleshooting Common Errors
Many MV games have game-breaking bugs that occur 30 hours in. A door won't open because a switch didn't trigger. With the exclusive editor:
While this article focuses on MV, note that RPG Maker MZ uses a similar JSON structure. Many exclusive editors now offer bi-directional support. However, MV remains the most targeted engine because it has the largest library of unprotected commercial games.
: The .rpgsave file is not plain text. It is a compressed, base64-encoded JSON string. You cannot simply open it in Notepad and change a number; you need a tool to decode, modify, and re-encode the data. Choosing the Right Save Editor
Look inside the game’s root folder under www/save/ or simply save/ .
As RPG Maker continues to evolve—with MZ now the current flagship engine—save editing tools are adapting. Many of the editors listed here already support both MV and MZ formats. The trend toward browser-based, privacy-focused tools running entirely on the client side (using WebAssembly) suggests that future save editors will be even more accessible while maintaining user security.
The download was instant. The interface was a clean, brutalist charcoal grey. Unlike other editors that just let you change gold or HP, this one had a tab labeled [EXISTENTIAL] "Let’s see," Kaito muttered, clicking into his save file. He didn't just max his Strength. He saw a checkbox: Awareness of the Loop. He checked it. He saw a slider: NPC Free Will. He pushed it to 100%. Finally, he found the 'Exclusive' feature: Write-In Reality.
An RPG Maker MV Save Editor is a specialized software that allows users to view, edit, and modify the save files of games created with RPG Maker MV. This tool provides an unprecedented level of access to the game's data, enabling developers to tweak and fine-tune their creations, and players to experiment with new possibilities.
Before you can use an editor, you need to know where the game hides your progress. Step 1: Find the Save Directory
Many community-developed web tools act as an to browsers. They are popular because they do not require installation and work on PC, Mac, and sometimes Android. They are designed to parse the JSON structure directly. 2. rpgsave Parsing Scripts
Only modify save files that were created while your character was standing still on a map. Editing a save file created during an active event or cutscene can break the event pathing permanently.
This guide uses the RPGSave Editor as an example, but the principles apply to most tools.
Some games restrict certain characters to specific chapters. Advanced save editors allow you to alter the _actors array. You can manually force a late-game boss, a guest character, or a dead companion back into your active party line-up permanently. Troubleshooting Common Errors
Many MV games have game-breaking bugs that occur 30 hours in. A door won't open because a switch didn't trigger. With the exclusive editor:
While this article focuses on MV, note that RPG Maker MZ uses a similar JSON structure. Many exclusive editors now offer bi-directional support. However, MV remains the most targeted engine because it has the largest library of unprotected commercial games.
: The .rpgsave file is not plain text. It is a compressed, base64-encoded JSON string. You cannot simply open it in Notepad and change a number; you need a tool to decode, modify, and re-encode the data. Choosing the Right Save Editor
Look inside the game’s root folder under www/save/ or simply save/ .
As RPG Maker continues to evolve—with MZ now the current flagship engine—save editing tools are adapting. Many of the editors listed here already support both MV and MZ formats. The trend toward browser-based, privacy-focused tools running entirely on the client side (using WebAssembly) suggests that future save editors will be even more accessible while maintaining user security.
The download was instant. The interface was a clean, brutalist charcoal grey. Unlike other editors that just let you change gold or HP, this one had a tab labeled [EXISTENTIAL] "Let’s see," Kaito muttered, clicking into his save file. He didn't just max his Strength. He saw a checkbox: Awareness of the Loop. He checked it. He saw a slider: NPC Free Will. He pushed it to 100%. Finally, he found the 'Exclusive' feature: Write-In Reality.